Sepulchre

Ever Expanding Rather than Moving Forward: The Narrative Experiment of ‘The Charnel House’

Ever Expanding Rather than Moving Forward: The Narrative Experiment of ‘The Charnel House’

The Charnel House is a fascinating narrative experiment in video game storytelling, attempting to tell a story not by moving from point A to point B, but by starting at the center of a story and moving outwards.

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Ever Forward on an Unmoving Train: The Horror of ‘Sepulchre’

Ever Forward on an Unmoving Train: The Horror of ‘Sepulchre’

Travel in and the exploration of the game world in Sepulchre is neither linear, nor multilinear. It is nonlinear.

Sepulchre by Kate Mosse