Featured: Top of Home Page/Games/Moving Pixels A Space for the Boys: Considering the Gendered Quality of Arcade Culture By G. Christopher Williams / 20 February 2013
Featured: Top of Home Page/Games/Moving Pixels Searching for the Other Castle: Women As Objectives By Mark Filipowich / 19 February 2013
Featured: Top of Home Page/Games/Moving Pixels I don’t think you can win this game. On the box, it says it’s a tragedy. By G. Christopher Williams / 13 February 2013
Featured: Top of Home Page/Games/Moving Pixels You Can’t Go Home Again: Why Nintendo Shouldn’t Grow Up By G. Christopher Williams / 14 March 2012
Featured: Top of Home Page/Features/Games Other Princesses, Other Castles: The Problem with Playing Romantically in Video Games By G. Christopher Williams / 24 October 2011
Featured: Top of Home Page/Games/Moving Pixels Sorry, Dante, but your princess is in another castle By G. Christopher Williams / 3 March 2010
Featured: Top of Home Page/Games/Moving Pixels Locomotion, Parkour, and the Illusion of Competence in Video Games By G. Christopher Williams / 9 December 2009
Featured: Top of Home Page/Games/SAVE / INGORE: Nested Pages DHARMA’s Bent Reality: The Video Game Sensibility of Lost By PopMatters Staff / 3 August 2008
Featured: Top of Home Page/Games/SAVE / INGORE: Nested Pages DHARMA’s Bent Reality: The Video Game Sensibility of Lost By PopMatters Staff / 3 August 2008
Featured: Top of Home Page/Features/Games/Television DHARMA’s Bent Reality: The Video Game Sensibility of Lost By PopMatters Staff / 3 August 2008
Featured: Top of Home Page/Games/PopMatters Picks/Reviews Super Paper Mario By Mike Schiller / 8 April 2007