Featured: Top of Home Page/Games/Moving Pixels Dying Is Painful, But Also Noble in ‘Darkest Dungeon’ By Nick Dinicola / 11 March 2016 We’re not struggling to survive just to survive. Our survival is a righteous act of defiance against evil incarnate.
Featured: Top of Home Page/Games/Moving Pixels Addicted to Death: More Thoughts on Gaming and Masochism By G. Christopher Williams / 9 March 2016
Featured: Top of Home Page/Games/Moving Pixels ‘Tharsis’ Reveals the Luck Inherent in the Roguelike By Nick Dinicola / 19 February 2016 Tharsis can't fudge probability with a random number generator and that upsets people.
Featured: Top of Home Page/Games/Moving Pixels The Didact and the Analyst: Learning How to Not Get Screwed Playing ‘Tharsis’ By G. Christopher Williams / 3 February 2016 The first time that I played Tharsis I lost in two turns. The first time that my friend played Tharsis, he won quite handily.
Featured: Top of Home Page/Games/Moving Pixels ‘Tharsis’ Is Casually Brutal By Nick Dinicola / 29 January 2016 Tharsis is a uniquely short roguelike, turning the experience into something that a time-conscious gamer like myself can enjoy.