Featured: Top of Home Page/Games/Moving Pixels ‘A Machine for Pigs’ and the Failure of Psychological Horror By Nick Dinicola / 18 November 2016 When a game removes a physical danger, its psychological danger has to be even more effective than before. If not, all horror is lost.
Featured: Top of Home Page/Games/Moving Pixels ‘Amnesia: The Dark Descent’ and the Limits of Psychological Horror By Nick Dinicola / 11 November 2016 Amnesia: The Dark Descent experiments with the limits of psychological horror, but it can't find a way around them.