The Game Critique

Storytelling Engines: The Story Arc Has Ended and Yet the Game Keeps Going

Mind of the Machine: AlphaGo and Artificial Intelligence

Mind of the Machine: AlphaGo and Artificial Intelligence

I see the great gaps between actual thinking and what AlphaGo is doing much more clearly having watched it play.
How Artificial Intelligence Views Humans in ‘The Fall’

How Artificial Intelligence Views Humans in ‘The Fall’

We are faulty, we must be appeased, we are destructive, and ultimately we are self-destructive.
Attempting to Characterize Artificial Intelligence in ‘The Fall’

Attempting to Characterize Artificial Intelligence in ‘The Fall’

We want our machines to be more human. As creators, we try to make robots in our image.
One More Episode: A Second Look at ‘The Detail’

One More Episode: A Second Look at ‘The Detail’

Despite its seeming interest in them, the social realities presented at the conclusion of each episode of The Detail aren't integrated into the game's narrative and aren't a part of the game's world.
Gaming in the Analog World

Gaming in the Analog World

A handshake is more substantial than typing "gg" at the end of a game.

Challenge and Abstract Narrative in Adventure Games

Adventure Games As Theater and ‘the Charnel House Trilogy’

‘Valiant Hearts’: The Unneeded Narrator

‘Valiant Hearts’: The Unneeded Narrator

In the midst of all this human drama is the narrator, lavishing us with needless exposition.
Slaughtering a Sacred Cow, Revisiting ‘Grim Fandango’

Slaughtering a Sacred Cow, Revisiting ‘Grim Fandango’

Grim Fandango has been called "the greatest adventure game of all time". At one point, that may have been the case.

The Party Games of IndieCade East 2015

The Visual Games of IndieCade East 2015