Featured: Top of Home Page/Games/Moving Pixels The Denouement of “Dead Man’s Switch” By Eric Swain / 28 January 2014 The denouement of Shadowrun Returns is a big advertisement for the game's creation tools and the creator content community that Harebrained Schemes seeks to foster
Featured: Top of Home Page/Games/Moving Pixels A Change of Pace in Episodic Gaming By Eric Swain / 21 January 2014
Featured: Top of Home Page/Games/Moving Pixels Considering the Direction of the Telltale Style Adventure Game By Eric Swain / 14 January 2014
Featured: Top of Home Page/Games/Moving Pixels The Tabletop Sessions of ‘Shadowrun Returns’ By Eric Swain / 7 January 2014 Shadowrun Returns makes allowances for the video game medium, but it knows that it is a tabletop game at heart.
Featured: Top of Home Page/Games/Moving Pixels The Indifference of ‘Kentucky Route Zero’ to the Platonic Ideal of Video Games By Eric Swain / 17 December 2013
Featured: Top of Home Page/Games/Moving Pixels ‘Memoria’: Stories and Truth By Eric Swain / 26 November 2013
Featured: Top of Home Page/Games/Moving Pixels The Anachronic Mixup of ‘Beyond: Two Souls’ By Eric Swain / 20 November 2013
Featured: Top of Home Page/Games/Moving Pixels Playing the Gigolo: ‘Killer is Dead’ Changes the Pace of the Game By Eric Swain / 12 November 2013
Featured: Top of Home Page/Games/Moving Pixels Cinematic Framing in ‘Brothers: A Tale of Two Sons’ By Eric Swain / 5 November 2013
Featured: Top of Home Page/Games/Moving Pixels ‘Fatal Frame II: Crimson Butterfly’: The Uncertainty of Control By Eric Swain / 29 October 2013
Featured: Top of Home Page/Games/Moving Pixels A Truthful Execution of Horror: ‘I Have No Mouth and I Must Scream’ By Eric Swain / 22 October 2013