Featured: Top of Home Page/Games/Moving Pixels ‘Zero Time Dilemma’ Argues for the Necessity of Trauma By G. Christopher Williams / 16 November 2016 The structure of Zero Time Dilemma suggests that learning how to solve problems can only occur after having lived through suffering.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Fairy Tales of Politics, Fairy Tales of Justice By G. Christopher Williams / 29 September 2014 This week we discuss the consequences of crime and its effects on a community that come at the conclusion of The Wolf Among Us
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Nearly Happily Ever After By G. Christopher Williams / 19 August 2014 This week we discuss the quieter and more subdued penultimate chapter of The Wolf Among Us.
Featured: Top of Home Page/Games/Moving Pixels Victimhood and ‘The Wolf Among Us’ By Jorge Albor / 17 July 2014 “People like us get forgotten all the time… When we suffer, we do it in silence. And the world likes it that way.” -- Nerissa
Featured: Top of Home Page/Games/Moving Pixels Complex Moral Choices Are Best Saved for the End By Nick Dinicola / 11 July 2014 The kinds of choices that force us to define what we value and how a game is about what we value are best implemented at the end of that game.
Featured: Top of Home Page/Games/Moving Pixels Searching for Dramatic Stakes in ‘The Wolf Among Us’ By Nick Dinicola / 27 June 2014 Episode four of The Wolf Among Us feels mostly unnecessary. Maybe this is a sign that Telltale should mix up their episodic structure some more.
Featured: Top of Home Page/Games/Moving Pixels More Thoughts on a More Complex Form of Moral Choice in Video Games By Eric Swain / 24 June 2014
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: The Fairy Tale of the Economic Downturn By G. Christopher Williams / 23 June 2014 The Wolf Among Us explores a very real broken economy through the unreal lives of its fairy tale inspired characters.
Featured: Top of Home Page/Games/Moving Pixels Towards a More Complex Form of Moral Choice in Video Games: ‘The Wolf Among Us’ By Eric Swain / 17 June 2014
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: The Seamier Side of Fairy Tales By G. Christopher Williams / 31 March 2014 On this episode of the Moving Pixels Podcast, we explore just how bad we can make the Big Bad Wolf in The Wolf Among Us.
Featured: Top of Home Page/Games/Moving Pixels Illusions, Interactivity, and ‘The Wolf Among Us’ By Nick Dinicola / 14 March 2014 Part of what makes a great game great is how well it fosters its own illusion.
Featured: Top of Home Page/Games/Moving Pixels The Horror of ‘The Wolf Among Us: Smoke & Mirrors’ By Jorge Albor / 27 February 2014 Smoke & Mirrors is a strange play experience: not particularly interesting mechanically and certainly not fun, but nevertheless unique and entrancing.