the wolf among us

‘Zero Time Dilemma’ Argues for the Necessity of Trauma

‘Zero Time Dilemma’ Argues for the Necessity of Trauma

The structure of Zero Time Dilemma suggests that learning how to solve problems can only occur after having lived through suffering.
Moving Pixels Podcast: Fairy Tales of Politics, Fairy Tales of Justice

Moving Pixels Podcast: Fairy Tales of Politics, Fairy Tales of Justice

This week we discuss the consequences of crime and its effects on a community that come at the conclusion of The Wolf Among Us
Moving Pixels Podcast: Nearly Happily Ever After

Moving Pixels Podcast: Nearly Happily Ever After

This week we discuss the quieter and more subdued penultimate chapter of The Wolf Among Us.
Victimhood and ‘The Wolf Among Us’

Victimhood and ‘The Wolf Among Us’

“People like us get forgotten all the time… When we suffer, we do it in silence. And the world likes it that way.” -- Nerissa
Complex Moral Choices Are Best Saved for the End

Complex Moral Choices Are Best Saved for the End

The kinds of choices that force us to define what we value and how a game is about what we value are best implemented at the end of that game.
Searching for Dramatic Stakes in ‘The Wolf Among Us’

Searching for Dramatic Stakes in ‘The Wolf Among Us’

Episode four of The Wolf Among Us feels mostly unnecessary. Maybe this is a sign that Telltale should mix up their episodic structure some more.

More Thoughts on a More Complex Form of Moral Choice in Video Games

Moving Pixels Podcast: The Fairy Tale of the Economic Downturn

Moving Pixels Podcast: The Fairy Tale of the Economic Downturn

The Wolf Among Us explores a very real broken economy through the unreal lives of its fairy tale inspired characters.

Towards a More Complex Form of Moral Choice in Video Games: ‘The Wolf Among Us’

Moving Pixels Podcast: The Seamier Side of Fairy Tales

Moving Pixels Podcast: The Seamier Side of Fairy Tales

On this episode of the Moving Pixels Podcast, we explore just how bad we can make the Big Bad Wolf in The Wolf Among Us.
Illusions, Interactivity, and ‘The Wolf Among Us’

Illusions, Interactivity, and ‘The Wolf Among Us’

Part of what makes a great game great is how well it fosters its own illusion.
The Horror of ‘The Wolf Among Us: Smoke & Mirrors’

The Horror of ‘The Wolf Among Us: Smoke & Mirrors’

Smoke & Mirrors is a strange play experience: not particularly interesting mechanically and certainly not fun, but nevertheless unique and entrancing.