The Fun of “No-Fun” in ‘The Legend of Zelda: Tears of the Kingdom’
The creators of The Legend of Zelda: Tears of the Kingdom have created a video game worthy of Kant’s maxim, “have the courage to use your own intelligence.”
The creators of The Legend of Zelda: Tears of the Kingdom have created a video game worthy of Kant’s maxim, “have the courage to use your own intelligence.”
Inspired by Japanese Buddhism and American pop culture, the grotesque is a metaphor for normalcy in the horror video game Silent Hill.
Indie game Best Month Ever! challenges players to navigate single motherhood – including illness and low wages – in a ruthless capitalistic and patriarchal society.
French artist Jean Giraud, aka Moebius, inspired his peers and mass media. In video games especially, his psychedelic fantasy/surrealist art may live on forever.
Netflix's interactive movie, Bandersnatch, doesn't really offer choices, but it does offer something else: a warning.
The staff at the World Video Game Hall of Fame have, with great care, winnowed down objects in the medium that they feel best represents the important developments in the history of the video game.
Dominic Arsenault's Super Power, Spoony Bards, and Silverware cuts through the nostalgia so sharply that it comes off as dismissive, hostile even, at least to someone used to reading the flowery prose of fan literature.
You might care about the concepts raised in Gaming Representation, but you probably won’t be able to understand them.
As you interrogate your companions and enemies i to understand their worlds, Mass Effect has been questioning you. What kind of player are you?